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Re: A sideline

Posted: Jul 02, 2011, 4:20 AM
by Paxton, K
Speaking from a former Chat Room GM Position. That can get stupidly complicated and not everyone is on at the same time. Yes, I understand real time interactions but you will also have to deal with a butt load of other issues, especially when players both metagame and have conflict with other players that spills over from out of character. Then there is the issue with keeping everything in order when the room is active and booting bots whenever they arrive. There are other problems that pop up that can become a big issue and a major headache. I ran a USCMC room years ago and things got wholly out of hand to the point where some people (who were really good rpers) were ISP banned from the rooms and an internal power struggle ensued. I only say this as a word of warning from someone who was there. It may seem like a great idea at the time but the effort that goes into keeping a room open as well as maintaining a well organized group mentality is hard especially if everyone is responding to an action all at once. If you do go forward with something like this I would suggest doing something like turn based. In most chat rooms they give you a character limit for each post. Turn based would allot each player with a said amount of posts before someone else can post. I will tell you this makes each session unbearably long. Especially with the amount of players that this group has. It would take a week of role playing six hours straight to do something that on the forum takes possibly a few days.

I will understand if you and the other administrators go for opening an room on any of the sights that have been mentioned above. Just be prepared for the headaches that come from doing something like this.

KPax

Re: A sideline

Posted: Jul 02, 2011, 8:54 AM
by Redds, J. H.
Aye, I'll keep that in mind. I know the problems one can run into with real-time RP -- I've seen a lot of that shit firsthand. Until proven otherwise, though, I trust the people we have so far to behave themselves. We can deal with any issues as they arise, and if it doesn't work out then at least we'll have tried.

Understand that a lot of this is just throwing out ideas, tho' -- I'm not particularly committed to any of it.

Re: A sideline

Posted: Jul 03, 2011, 8:59 AM
by Radley, B. G.
Oh. Shit. It works. I can be on, apparently.

Re: A sideline

Posted: Jul 04, 2011, 10:55 PM
by Paxton, K
Understood Redds. Things hopefully will work for the best.